Abstract
We describe a study that compares two methods to generate coordinated flying trajectories for a group of unmanned aerial vehicles. The vehicles are required to form and maintain an adaptive aerial network backbone over multiple independent mobile ground-based units. The first method is based on the use of evolutionary algorithms. The second methods looks at this coordination problem as a non-cooperative game and finds solution using Game Theory approach. The main objective of both methods is to maximise the network coverage, i.e., the number of mobile ground-based units that have access to the network backbone, by utilising the available power for communication efficiently.
Original language | English |
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Pages | 59-60 |
Number of pages | 2 |
Publication status | Published - 07 May 2015 |
Event | Austrian Robotics Workshop 2015 - Austria, Klagenfurt, Austria Duration: 07 May 2015 → 08 May 2015 |
Workshop
Workshop | Austrian Robotics Workshop 2015 |
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Country/Territory | Austria |
City | Klagenfurt |
Period | 07 May 2015 → 08 May 2015 |
Keywords
- Kinematics, dynamics and control, autonomous systems, UAV, multi-robot systems